![]() Seres appears seemingly out of nowhere one day, tests her in battle, and aids in her escape after informing her of the world's current situation. The game's main plot opens here, with Velvet having spent the past three years imprisoned on the island, devouring daemons fed to her. Only skilled navigators are capable of sailing to and from this island. The island is located west of Westgand, and according to Van Aifread's pirates, the waters around the island are very rough to the point that attempting to escape by boat would be nothing short of suicidal. ![]() The prison itself is built into a very sturdy rock formation, and features two docks, two watchtowers, four rooms containing numerous cells, and a lower cell situated at an earthpulse point, where Velvet was being held. Exorcist guards oversee the facility and man a watchtower to survey the area. A highly unfavorable place, the drab prison features nothing more than a stale presentation of brick walls and cell bars, with almost no windows. Titania is an isolated prison island where dangerous criminals are kept. The location later serves as a temporary base of operations as the group uses it to house therions. ![]() It is the first location seen in the game, and after the malak Seres's arrival, Velvet Crowe escapes with her aid. Titania, Island Prison ( 監督島 タイタニア, Kantokutou Taitania ?) is a location in Tales of Berseria. Its location on a lone island far out to the sea has earned it a reputation as a place of no escape. ![]()
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